international design competition: playable10
0: playable10/ defined
1: why?/ healthy + happy kids + grown-ups
2: who?/ professionals, students, children + sponsors
3: what?/ competition categories
4: where?/ what we know so far
5: when?/ competition timeline
6: how?/ make a difference+ how to enter
7: what next?/ outcomes
a: playable art
b: playable d-i-y
c: playable site
d: playable kids (completed)
e. designing for play symposium & award ceremony
international design competition: playable10 (continued)
Playable10:International Design Competition invites designers of all types from around the world to design playground equipment and spaces that will give a sense of place, wonder and fun so strong that they will entice children, teens and adults outdoors to play. Winners will be selected by a diverse jury that will be announced in mid-2010.
Children’s health is suffering because the appeal of sitting in front of an electronic screen is winning out over getting outside to play. Conditions such as childhood obesity, diabetes, ADHD, and vitamin D deficiencies (and many others) are on the increase, but their symptoms are lessened and sometimes eliminated by regular outdoor play. The problem is that many playgrounds are without challenges and look the same as every other playground and so a child’s excitement is soon lost, if they even go out there in the first place. Another problem is that manufactured playgrounds can be too expensive for some communities so their children do without. We think there are options for everyone to “win” in this game by building their own play areas with easily found materials, incorporating manufactured equipment in creative ways, building play areas different from any we have ever seen before, and even building a fort in your own backyard.
The idea for Playable10 came from the highly successful 1954 Playable Sculpture Competition put on by the Museum of Modern Art in New York.
Georgia Tech and the Atlanta Taskforce on Play (ATOP) are organizing the Playable10 competition in a belief that the talent is out there to find the answers to the challenges presented. We want this to be wide open to creative people young and old because great ideas can come from the most interesting places. We are presently looking for sponsors and supporters. ATOP is a 501(C)3 through our fiscal partnership with Park Pride.
The categories in the competition are:
a.) Playable Art
b.) Playable Site
c..) Playable D-I-Y
d.) Playable Kids (Completed; Exhibit held March 12-13, 2010)
e.) awards ceremony + designing for play symposium
f.) touring exhibit (real + virtual)
The criteria are:
• inspire movement
The prizes are currently:
a.) Playable Art: One (1) winning playspace will be built in Woodruff Park in downtown Atlanta in 2011;
b.) Playable Site: One (1) winning conceptual master plan for play will be presented to the Atlanta Beltline, James Corner Field Operations and Perkins + Will for their review as they develop the Beltline master plan. The winner has the potential to be a great influence on the Atlanta Beltline;
c.) Playable DIY: At least one (1) winning DIY project will be built and the process captured in a documentary/pilot.
(We hope to add some cash prizes at a later date, but the truest reward is making a lasting contribution to the wellbeing of the children of Atlanta and beyond who will benefit from your creativity.)
The competition will be held online at www.PlayableDesign.org.
√ December 16, 2009 —– PlayableKids competition launches
√ February 26, 2010——–deadline for children’s entries
√ March 10-13 ————— children’s work on exhibit at the international conference for The Association for the Study of Play (TASP) and The American Association for the Child’s Right to Play (IPA/USA).
√ March 13 —————— children’s drawings presented at conference and online
√ March 15——————-professional competition launches
June 1 -7———————open for submissions
October 1 ——————–deadline for entries; 5PM EST
November 6-7 ————- winners announced at conference on designing for play at Georgia Tech
How will this competition make a difference? A report from McKinsey & Co. (“And the Winner Is…” 2009) states that prizes such as this competition achieve the changes sought in as many as seven different ways: by identifying excellence, influencing public perception, focusing communities on specific problems, mobilizing new talent, strengthening problem-solving communities, educating individuals, and mobilizing capital. Utilizing these change levers could ultimately lead to a change for the better in our children’s health.
………….. how do you enter?…………..
(Note: registering for the competition and becoming a member of this community website are two different things.)
a.) Register here on playabledesign.org. Registration is $50USD (and $25 USD for students with a copy of a current student ID). Registration will be activated on June 1, 2010 after 5:00PM EST and a registration button will magically appear for you.
b.) Submit your entry: Details will be announced here June 1, 2010 after 5:00 PM EST.
7: what’s next?
A detailed competition packet PDF can be downloaded in early June. It will contain further specifics on each category, the Creative Commons licenses recommended to protect your designs, rules and regulations, etc.
We will continue to provide more information on the different competition categories as we hold meetings with the communities involved. Your questions will be addressed at these meetings. You may send in your questions to info (at) PlayableDesign.org. Submissions will be accepted from June 1 until October 1, 2010.